![]() ![]() It almost seems like Superliminal is going to take a sharp left turn into the realms of horror, but once you reach the end of the level you’re rewarded with a frankly ingenious punchline that breaks all the suspense perfectly. One particularly strong sequence uses otherwise innocent objects placed brilliantly to create an ominous atmosphere. ![]() Changing object size goes from the focus of the puzzles to a tool you use to solve larger ones, all the while Inception-ing yourself further and further into a distorted dreamscape. There are particularly fiddly moments here and there, but the game never lingers for too long on one theme, electing instead to find new ways to challenge the player’s use of perspective. The size manipulation mechanic is Superliminal‘s puzzling core, and most of the time, it works well. Tiny world elements can be turned into gigantic versions of themselves when picked up close and turned to a certain angle, crashing back down to earth with thunderous noise. Puzzles are tackled by manipulating your perspective – pick a huge object up from far away, and it’ll shrink to the size you see it when dropped. The narration flutters between good-natured wit and casual snark, there’s rumblings of a dark underbelly beneath all the cheerful colours. So it’s easy enough to draw parallels to Portal – the granddaddy of narrative first person puzzle games – and The Stanley Parable, because the overall tone is so similar. Pierce is trying his best to guide you – even when the therapy seems to be going extremely wrong – and the AI is a cold, impartial agent of chaos. So what exactly is it all about? Put simply, you’re undergoing a sort of dream therapy at the Somnasculpt Institute, wandering the halls of your subconscious, guided by the soft Scottish tones of Dr. It’s hard to convey what Superliminal achieves through words and still screenshots, because so much of what makes it compelling is based on perspective and your position in the game’s world. It doesn’t look like much on the store pages, to be fair. Some huge and highly anticipated games are either released or close at hand, so you’d be forgiven for missing Superliminal‘s quiet Steam release on the fifth of November. We always get some big AAA titles just before Christmas rears its relentlessly festive head, and this year new consoles from Sony and Microsoft are dominating headlines across the world. It’s an exciting time of year for the gaming industry.
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